Happy new year from the team and I(veronyca)! It's been a while since the last blog post and we needed an excuse to tell people to sign up for our newsletter to here's a small 2025 progress update!
Newsletter!
We now have a newsletter! Every time we make a new blog post we'll also be emailing out a briefer news letter that gives you a few details from the blog post as well as a link to the full thing. We wanted a way to give you all a way to stay notified about our blog posts without having to check twitter all the time!
You can sign up to our newsletter by typing your email on the top right corner of the Dev Diaries Homepage.
Casting Calls
In October we announced a casting call for the main flock of birds, we were able to get a few voice actors on the project but we'll still need to do another round to fill in all the remaining gaps in our starting cast, we'll be announcing another casting call soon-ish!
Music
Last month we released a preview for Big Adventure's OST! This preview only includes the first 3 songs from Cobalt Plateaus. The songs in question are Overture and Encore Concerto as level themes as well as Faux Cobalt for the overworld map. These songs are out on Spotify, iTunes, Apple Music, and YouTube! We'll be showing off more music from the game in the near future!
Sound Design (Written By RADMYST)
Hi, gonna take over the mic for a bit and talk about our progress on sound design for the game! so far we've rendered original sounds for block materials, the slingshot sounds, some of the main flock power sound effects. Some UI sound effects were also done, but there's still a lot of things we need to record and put together, which is what I'm gonna be doing :)
Art And Animation
Progress on character sprites has been going well! We've finished most of the main flock with only a few characters left to go, we've also started working on some extra birds such as Ice Bird. Spriting the characters has been the most demanding thing related to art in the game so far since every character is drawn frame by frame for each animation, on top of those animations special effects need to made for extra visual flair and UX.
We haven't made much progress on the 3D assets because we're still trying to pin down a consistent art style for said 3D assets, additionally 3D assets are super time consuming and not of high priority, we want the engine to be in a more usable state before making the levels look pretty.
Angry Birds Awards
The person behind AB Direct (TCD) just announced the Angry Birds Awards, an awards ceremony for the Angry Birds modding and fangame community! Right now not much is known about the Angry Birds Awards but TCD did announce that you can nominate projects to be considered for the ceremony. We're hoping to be nominated for Best Soundtrack, Best Art Direction, and Most Anticipated so if it's not too much to ask please consider joining the AB Direct Discord server and help us get nominated for these awards, seeing our work be recognized by the community would mean a lot to us!
That's all folks!
That'll be all from us today! Thanks to everyone for being so patient with us, we've been working on the project on and off for over a year now and it's been a blast! We can't wait to finally show y'all what we're working on once we have something more presentable.
Just like last time I'll be ending this blog post with a song recommendation. This time I'm getting y'all on Talk Down by twikipedia.